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SFML - Window Creation (C++ Tutorial)
 
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How to create and manage windows with SFML. Source Code: https://samulinatri.com/blog/sfml-window-creation-cpp-tutorial/ TABLE OF CONTENTS: 0:00 Setup a project (Main.cpp & makefile) 1:56 RenderWindow class 4:10 Game loop, polling events 7:02 Drawing a rectangle 10:13 Window styles 11:00 Get current desktop videomode 12:10 Get all fullscreen modes 14:12 More window member functions RELATED TUTORIALS: Makefiles (C++ Tutorial, SFML) https://samulinatri.com/blog/makefiles-cpp-tutorial-sfml/ SFML - Easy Setup With VSCode (Tutorial, C++) https://samulinatri.com/blog/sfml-easy-setup-vscode-cpp-tutorial/ SFML - Visual Studio Setup (Tutorial, C++) https://samulinatri.com/blog/sfml-visual-studio-setup-cpp-tutorial/ #SFML #CPP #GameDev I have written a beginner book on how to use the Django web framework: https://leanpub.com/django-the-easy-way Web: https://SamuliNatri.com Github: https://github.com/SamuliNatri Twitter: https://twitter.com/SamuliNatri Facebook: https://www.facebook.com/NatriSamuli
Views: 310 Samuli Natri
C++ SFML [MAKE A RPG] Game Design Lesson 2 [Using SFML Window]
 
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Watch the FULL PLAYLIST: https://www.youtube.com/watch?v=6tXhETE7Whw&list=PLx2OWCj5oxNMf0g1ggEzcboCzdYYFuXF6 Download SFML: https://www.sfml-dev.org/download.php Official SFML Documentation: https://www.sfml-dev.org/tutorials/2.5/ If you want to support my poverty, me love you long time https://paypal.me/bluevideogame Coupon for my Udemy Course – How to Make Katamari Damacy in Unity https://www.udemy.com/make-a-katamari-style-sticky-ball-game-in-unity/?couponCode=RPGLINK
Views: 11051 David Dolynny
C++/SFML Tutorial 1 - Making Our Game Window with C++/SFML
 
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In this tutorial, we'll set up some functions in our game engine class, create our gaming window, and make a simple event for closing the window and ending the program.
Views: 138 MorningCraft
SFML Tutorial 3 #Events in Window (theory and practical)
 
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This tutorial is all about Sf:: Event of sfml library of c++. This tutorial series helps you in learning Game Development in C++.
Views: 56 INNo MATHs
27- برمجة الجرافيكس بإستخدام C++ , SFML   الفيديو  الخامس إستخدام الصور Texture
 
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برمجة الجرافيكس بإستخدام C++ , SFML الفيديو الخامس إستخدام الصور Texture SFML تركيب محرك الألعاب و الجرافيكس الشهير https://www.youtube.com/watch?v=MVvREdJEw6Q https://www.youtube.com/watch?v=IrISskbzOdI SFML للوصول للمكتبة عن طريق اللينك التالي https://www.sfml-dev.org/ لينك كورس تعلم البرمجه C++ لغة https://www.youtube.com/playlist?list=PLqPejUavRNTXE0-Jr0xDGkcxEdnMpZy9Y لينك كورس تعلم برمجه أندرويد https://www.youtube.com/playlist?list=PLqPejUavRNTW9GQYOD7QcvavYxeyuTnSn يمكنك الوصول للأكواد عبر هذا اللينك http://school4dev.blogspot.com/p/blog-page_1.html بخط مبرمج http://al-mohamady.blogspot.com/ مدرسة المبرمجين http://school4dev.blogspot.com/ أو تابعني على تويتر أو فيسبوك https://twitter.com/alMohamady86 https://www.facebook.com/AlMohamady86 ولا تنسي أن تعمل subscribe للقناة تقبلوا تحياتي احمد محمدي
Views: 508 ahmed mohamady
CodeBlocks with OpenGL (GLEW/ GLM) and SFML Tutorial (Windows)
 
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This video assumes you have watched this video, where SFML is set up with CodeBlocks: https://www.youtube.com/watch?v=fcZFaiGFIMA ========= DOWNLOAD GLEW: http://glew.sourceforge.net/ DOWNLOAD GLM: http://glm.g-truc.net/0.9.8/index.html SOURCE CODE: https://gist.github.com/Hopson97/94293b7b1bd6eb3b3c679bfd03bfcd7a ========= RESOURCES: MinGW std::to_string patch: http://tehsausage.com/mingw-to-string ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/DeEhUXY Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twich: https://www.twitch.tv/hopsonn Subscribe to the subreddit: https://www.reddit.com/r/HopsonCommunity/ Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
Views: 15474 Hopson
C++ SFML [MAKE A RPG] Game Design Lesson 6 [Entity & Player Class]
 
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Watch the FULL PLAYLIST: https://www.youtube.com/watch?v=6tXhETE7Whw&list=PLx2OWCj5oxNMf0g1ggEzcboCzdYYFuXF6 Download SFML: https://www.sfml-dev.org/download.php Official SFML Documentation: https://www.sfml-dev.org/tutorials/2.5/ If you want to support my poverty, me love you long time https://paypal.me/bluevideogame Coupon for my Udemy Course – How to Make Katamari Damacy in Unity https://www.udemy.com/make-a-katamari-style-sticky-ball-game-in-unity/?couponCode=UNITY88
Views: 10073 David Dolynny
SFML 2.1 Tutorial 51 - Menu Class
 
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SFML 2.1 Tutorial 51 - Menu Class Base project code link (Tutorial 3) https://github.com/SonarSystems/SFML-2.1-Tutorial-3---Introduction-To-Events.git Source code link https://github.com/SonarSystems/SFML-2.1-Tutorial-51---Menu-Class.git Email us at [email protected] Our Website http://www.sonarsystems.co.uk/ Facebook - https://www.facebook.com/pages/Sonar-Systems/581403125243822 Twitter - https://twitter.com/SonarSystems Google+ - https://plus.google.com/+SonarsystemsCoUk/ Donate - https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=6DF2Q8TR5FB3E Our games made using Cocos2d-x ------------------------------------------------------ Super Jet Bunny https://play.google.com/store/apps/details?id=development.sonarsystems.easter2014 https://itunes.apple.com/us/app/super-jet-bunny/id860524380?mt=8 Space Drop Free https://play.google.com/store/apps/details?id=learning.sonarsystems.game&hl=en https://itunes.apple.com/us/app/space-drop-free/id895893390?ls=1&mt=8 Our games made using Cocos2d ------------------------------------------------- Glo Breaker https://itunes.apple.com/us/app/glo-breaker/id672545938?mt=8 Check out our Cocos2d-x book to learn how to make games https://www.packtpub.com/game-development/cocos2d-x-game-development-essentials . Hundreds of free videos at www.sonarlearning.co.uk
Views: 32988 Sonar Systems
C++ SFML [MAKE A RPG] Game Design Lesson 4 [Sprites, Text, Icons]
 
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Watch the FULL PLAYLIST: https://www.youtube.com/watch?v=6tXhETE7Whw&list=PLx2OWCj5oxNMf0g1ggEzcboCzdYYFuXF6 Download SFML: https://www.sfml-dev.org/download.php Official SFML Documentation: https://www.sfml-dev.org/tutorials/2.5/ If you want to support my poverty, me love you long time https://paypal.me/bluevideogame Coupon for my Udemy Course – How to Make Katamari Damacy in Unity https://www.udemy.com/make-a-katamari-style-sticky-ball-game-in-unity/?couponCode=UNITY88
Views: 7861 David Dolynny
C++ SFML [MAKE A RPG] Game Design Lesson 12 [Pickups/Gain Money/Fireball]
 
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Watch the FULL PLAYLIST: https://www.youtube.com/watch?v=6tXhETE7Whw&list=PLx2OWCj5oxNMf0g1ggEzcboCzdYYFuXF6 Download SFML: https://www.sfml-dev.org/download.php Official SFML Documentation: https://www.sfml-dev.org/tutorials/2.5/ If you want to support my poverty, me love you long time https://paypal.me/bluevideogame Coupon for my Udemy Course – How to Make Katamari Damacy in Unity https://www.udemy.com/make-a-katamari-style-sticky-ball-game-in-unity/?couponCode=RPGLINK
Views: 2822 David Dolynny
My Pong Game (C++, SFML)
 
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Download: http://jallenbah.co.uk/pong.php Probably about 20-25 hours total work. Written in C++ Uses SFML and the Bitstream Vera Sans Mono font. The irritating looping music was thrown togther by me in LMMS just to add a little audio stimulus to the show. This has been uploaded again because the first one had shocking quality. So now I remade it in HD.
Views: 14681 Jallenbah
C++ SFML [MAKE A RPG] Game Design Lesson 11 [Showing Damage Text & Player Takes Damage]
 
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Watch the FULL PLAYLIST: https://www.youtube.com/watch?v=6tXhETE7Whw&list=PLx2OWCj5oxNMf0g1ggEzcboCzdYYFuXF6 Download SFML: https://www.sfml-dev.org/download.php Official SFML Documentation: https://www.sfml-dev.org/tutorials/2.5/ If you want to support my poverty, me love you long time https://paypal.me/bluevideogame Coupon for my Udemy Course – How to Make Katamari Damacy in Unity https://www.udemy.com/make-a-katamari-style-sticky-ball-game-in-unity/?couponCode=RPGLINK
Views: 3056 David Dolynny
XenoScape early stage gameplay Alpha 0.01 (SFML)
 
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fixed teleporter, added background, new auras (the thing surrounding the player turn green when healing and red when hit), added stat window, added stats(Health, Attack damage, Magic Damage, Attack Speed, Cooldown speed, and speed). Next will be optimizing preformance. adding menu and title screen. save files. Adding new character Water sprite a bird based on attack and speed having dash abilities with dodging mechanics.
Views: 557 XenoScapeTeam
C++ SFML Tutorial #4: Input Manager
 
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In this video we create a quick and easy input manager
Views: 284 dev_wllm
Writing a Shader in OpenGL
 
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Patreon ► https://patreon.com/thecherno Twitter ► https://twitter.com/thecherno Instagram ► https://instagram.com/thecherno Discord ► https://thecherno.com/discord Series Playlist ► https://thecherno.com/opengl Thank you to the following Patreon supporters: - Samuel Egger - Dominic Pace - Kevin Gregory Agwaze - Sébastien Bervoets - Tobias Humig Gear I use: ----------------- BEST laptop for programming! ► http://geni.us/pakTES My FAVOURITE keyboard for programming! ► http://geni.us/zNhB FAVOURITE monitors for programming! ► http://geni.us/Ig6KBq MAIN Camera ► http://geni.us/t6xyDRO MAIN Lens ► http://geni.us/xGoDWT Second Camera ► http://geni.us/CYUQ Microphone ► http://geni.us/wqO6g7K
Views: 56706 TheChernoProject
Programming Pseudo 3D Planes aka MODE7 (C++)
 
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In this video I look at some very simple code that emulates a 3D environment, popularised by the Super Nintendo, known as MODE7. This approach looks at how we can project a frustum into a texture to give a compelling pseudo 3d experience. Source: https://github.com/OneLoneCoder/videos/blob/master/OneLoneCoder_Pseudo3DPlanesMode7.cpp Discord: https://discord.gg/WhwHUMV Blog: http://www.onelonecoder.com Twitter: @javidx9 Twitch: javidx9
Views: 32689 javidx9
C++ and SFML game (2)
 
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улучшил прошлый вариант. вот что из этого вышло.
Views: 10155 саша рубцов
Pong in C++ (Win32 + SFML) with particle system effects
 
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Short video demonstration of an implementation of the game Pong, written in C++11 with a combination of the native Win32 API and SFML.
Views: 687 MrTwig1986
C++ SFML Tutorial 2D Platfomer Video Game Part 6 | X&Y Player Coordinates
 
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How to make a C++ SFML 2D platfomer video game tutorial. Programming more initial values and learning a better way to set default values. Programming tutorials with Martian Marty the Canadian.
Views: 1597 codergopher
Coding a Simple SFML Game Framework in C++/ SFML
 
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When I create videos on creating games, I am going to be using this framework that is shown being made in this video. It's nothing too fancy, but it will help save time in future videos :) Source: https://github.com/Hopson97/SFML-Game-Framework Links: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/DeEhUXY Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twich: https://www.twitch.tv/hopsonn Subscribe to the subreddit: https://www.reddit.com/r/HopsonCommunity/ Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
Views: 47463 Hopson
C++/SFML Tutorial 0 -  Introduction to C++ and SFML
 
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Just a short introductory video explaining what these series of videos will be about. We'll be programming our very own game engine from scratch using C++ and a graphics/multimedia library SFML. Here is the link for setting up SFML with Codeblocks http://www.edparrish.net/common/sfmlcb.html
Views: 229 MorningCraft
mario style game in c++ / sfml + source code سوبر ماريو ستايل
 
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#sfml_game #source_code #c_plus_plus
Views: 503 Dr.Software
SFML 2.1 Tutorial 43 - Fullscreen
 
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SFML 2.1 Tutorial 43 - Fullscreen Base project code link (Tutorial 3) https://github.com/SonarSystems/SFML-2.1-Tutorial-3---Introduction-To-Events.git Source code link https://github.com/SonarSystems/SFML-2.1-Tutorial-43---Fullscreen.git Email us at [email protected] Our Website http://www.sonarsystems.co.uk/ Facebook - https://www.facebook.com/pages/Sonar-Systems/581403125243822 Twitter - https://twitter.com/SonarSystems Google+ - https://plus.google.com/+SonarsystemsCoUk/ Donate - https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=6DF2Q8TR5FB3E Our games made using Cocos2d-x ------------------------------------------------------ Super Jet Bunny https://play.google.com/store/apps/details?id=development.sonarsystems.easter2014 https://itunes.apple.com/us/app/super-jet-bunny/id860524380?mt=8 Space Drop Free https://play.google.com/store/apps/details?id=learning.sonarsystems.game&hl=en https://itunes.apple.com/us/app/space-drop-free/id895893390?ls=1&mt=8 Our games made using Cocos2d ------------------------------------------------- Glo Breaker https://itunes.apple.com/us/app/glo-breaker/id672545938?mt=8 Check out our Cocos2d-x book to learn how to make games https://www.packtpub.com/game-development/cocos2d-x-game-development-essentials . Hundreds of free videos at www.sonarlearning.co.uk
Views: 4405 Sonar Systems
C++ SFML [MAKE A RPG] Game Design Lesson 3 [Keyboard, Mouse, Joystick Input]
 
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Watch the FULL PLAYLIST: https://www.youtube.com/watch?v=6tXhETE7Whw&list=PLx2OWCj5oxNMf0g1ggEzcboCzdYYFuXF6 Download SFML: https://www.sfml-dev.org/download.php Official SFML Documentation: https://www.sfml-dev.org/tutorials/2.5/ If you want to support my poverty, me love you long time https://paypal.me/bluevideogame Coupon for my Udemy Course – How to Make Katamari Damacy in Unity https://www.udemy.com/make-a-katamari-style-sticky-ball-game-in-unity/?couponCode=RPGLINK
Views: 6913 David Dolynny
Using Non-Client Area Styling in your Windows and Mac Applications
 
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RAD Studio XE3 and FireMonkey 2 support using Styles for the Client and Non-Client Area pf your Windows and Mac applications. FireMonkey 2 also supports using styles for the Mac Retina and Non-Retina displays. This quick video shows you how to use styles for the non-client area for Windows and Mac. Included in the RAD Studio XE3 Bonus Pack is a FireMonkey Premium Style, called the "Jet" style. The FireMonkey Premium Style Pack provides an additional style that you can apply to your FireMonkey applications. FireMonkey FM2 adds the ability to apply styles across an entire application including the non-client area frame. Give your apps a unique look with this premium style - available in Windows, Mac and hi-resolution Mac Retina Display formats.
SFML / C++ Game Development 120 | 2D Space-shooter | Couch CO-OP, Leveling, Upgrades, Bosses & MORE!
 
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Support: - Twitter: https://twitter.com/SuShCodingYT - Donations: https://streamlabs.com/surajsharmafourknob - Discord: https://discord.gg/MR3Bfsz Links: - Playlists: https://www.youtube.com/channel/UC2i39AOpDSlO1Mrn1jQ8Xkg/playlists?view=1&flow=grid - Code::Blocks or Linux (after 9:00) users: https://youtu.be/fghu3hlK6nY - Source code: https://github.com/Headturna - Questions and inquiries: [email protected]
Views: 1802 Suraj Sharma
5.5: The Bouncing Ball - Processing Tutorial
 
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This video demonstrates how to bounce a circle off of the edges of a window using conditional statements. Support this channel on Patreon: https://patreon.com/codingtrain Contact: https://twitter.com/shiffman Send me your questions and coding challenges!: https://github.com/CodingTrain/Rainbow-Topics Link to code on Github: https://github.com/CodingTrain/Rainbow-Code Processing: http://processing.org Processing Foundation: https://processingfoundation.org/ Learning Processing Book: http://learningprocessing.com/ For More Processing Tutorials: https://www.youtube.com/user/shiffman/playlists?view=50&sort=dd&shelf_id=2
Views: 82376 The Coding Train
Code-It-Yourself! First Person Shooter (Quick and Simple C++)
 
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With a bit of time on my hands, I decided to have a go at making a 3D engine using nothing but ASCII at the Windows Command Prompt. I was surprised how sophisticated you can be with just 200 lines of hastily written C++ code. This video shows it off, talks about how it works, and you can grab the code from github, or visit my onelonecoder.com blog. Github: https://github.com/OneLoneCoder/CommandLineFPS https://discord.gg/WhwHUMV Blog: http://www.onelonecoder.com
Views: 210730 javidx9
(Update) Jack´s Tales!  C++ SFML
 
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Update 11/2/2019
Views: 102 Marito Baravaglio
Retro Cars SFML 2.0
 
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Views: 139 neufrin
SFML 2.1 Tutorial 32 - Transforming Vertex Arrays
 
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SFML 2.1 Tutorial 32 - Transforming Vertex Arrays Base project code link (Tutorial 31) https://github.com/SonarSystems/SFML-2.1-Tutorial-31---Drawing-Vertex-Arrays-With-Textures.git Source code link https://github.com/SonarSystems/SFML-2.1-Tutorial-32---Transforming-Vertex-Arrays.git Email us at [email protected] Our Website http://www.sonarsystems.co.uk/ Facebook - https://www.facebook.com/pages/Sonar-Systems/581403125243822 Twitter - https://twitter.com/SonarSystems Google+ - https://plus.google.com/+SonarsystemsCoUk/ Donate - https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=6DF2Q8TR5FB3E Our games made using Cocos2d-x ------------------------------------------------------ Super Jet Bunny https://play.google.com/store/apps/details?id=development.sonarsystems.easter2014 https://itunes.apple.com/us/app/super-jet-bunny/id860524380?mt=8 Space Drop Free https://play.google.com/store/apps/details?id=learning.sonarsystems.game&hl=en https://itunes.apple.com/us/app/space-drop-free/id895893390?ls=1&mt=8 Our games made using Cocos2d ------------------------------------------------- Glo Breaker https://itunes.apple.com/us/app/glo-breaker/id672545938?mt=8 Check out our Cocos2d-x book to learn how to make games https://www.packtpub.com/game-development/cocos2d-x-game-development-essentials . Hundreds of free videos at www.sonarlearning.co.uk
Views: 2859 Sonar Systems
C++ 3D DirectX Tutorial [App class / PeekMessage]
 
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C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration. This video sets up a class for for top level application logic, and fixes the game loop with PeekMessage. Wiki: http://wiki.planetchili.net/index.php?title=Hardware_3D_(C%2B%2B_DirectX_Graphics)_Tutorial_10 Patreon: https://www.patreon.com/planetchili All swag: https://www.planetchili.net
Views: 1297 ChiliTomatoNoodle
[SFML y C++] MMORPG: Clase Jugador y Procesando Teclas
 
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Recuerden Compartan, Suscríbanse o denle Me Gusta, lo Cual Me Incentiva a Seguir Creando para Ustedes. Si Deseas Recibir Notificaciones Cada Vez que Subo un Video Clickea el Icono 🔔 Si Queres Apoyar con Tu Donacion paraa que Miles de Personas Puedan Seguir Viendo Mas de Este Contenido de Calidad y Gratuito: https://www.patreon.com/ikicapitan Encontra Novedades y Adelantos en Facebook: https://www.facebook.com/creatujuego/ Canal con Mi Musica Gratis: https://www.youtube.com/ikicapitan https://soundcloud.com/iki-capitan-883781233 Mi Repositorio en GitHub (con códigos de ejemplo): https://github.com/ikicapitan ¡Gracias por Estar Ahí y Acompañarme!
Views: 215 Escuela de Juegos
C/C++ Graphics Tutorial 32 | Initwindow | Increase Size of Window | Custom Title and More
 
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In this video, I'll teach the following: - How to increase or decrease the size of the graphics window using initwindow() function - How to give custom title to the title bar - How to remove the title bar etc...
Views: 8495 VCR Games
Patching the Cham Sys MagicQ - Theatre Style
 
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http://www.onstagelighting.co.uk/training-tutorials/magicq-tutorial-getting-started/ Originally for students at Bath Spa University, this video tutorial covers the method of patching new dimmers or moving lights to the MagicQ. The method shown here follows the THEATRE setting of patching syntax, common in with other theatre lighting consoles and if the MagicQ is used in Theatre Tracking mode. Table of Contents: 00:12 - Intro To Patching 00:49 - The Patch Window 01:24 - Patching a Dimmer (Or channel for smoke machine) 03:53 - Deleting Fixtures from the Patch 04:28 - Patching Moving Lights 05:38 - Naming Dimmers or Fixtures 05:57 - Creating Auto Groups
Views: 4094 OnStageLighting
SFML Tutorial -- Series Overview
 
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This post announces a new SFML tutorial series, and discusses exactly what is going to be covered. Certainly not the most exciting video I've created ;) It does however give you an idea of what we intend to cover and most importantly, it's here to solicite your feedback... what do you want to see covered? In a nutshell, the series is going to cover all facets of using SFML, such as configuring, creating windows and gameloops, input, audio, sprites and spritesheets, shaders, etc. We then will tie everything we just learned together by creating a simple game that also ties in other popular opensource tools and libraries such as Tiled and Box2D. Again, your feedback is certainly appreciated. For a better idea of what SFML is all about, check out this video: Or this post: Will edit shortly to add Table of Contents and Github link. Cheers
Views: 4158 Gamefromscratch
SFML DOOM on iPhone
 
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First working prototype. Barely... At this point it has no touch controls or audio, and I don't have any code handling the window size...
Views: 35 Jonny Paton
C++ Sfml 1.6 Made Easy Tutorial 9 - Sprite Animation
 
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This tutorial will teach you how to do sprite animation when given a sprite sheet. It's not perfect. But once we learn about clocks and timers then it will be more fluid. Sprite Creator: www.geocities.jp/kurororo4/looseleaf/ Hope you enjoy :)If you like my content feel free to donate! https://www.paypal.com/ca/cgi-bin/webscr?cmd=_flow&SESSION=dkC56crXjJvMgDbOeL-1du1vm1TNzerJggRX-A4gQgTblJLC_NqCjGL7LOO&dispatch=5885d80a13c0db1f8e263663d3faee8def8934b92a630e40b7fef61ab7e9fe63 Also feel free to like my group on facebook: https://www.facebook.com/codingmadeeasy You can also follow me on twitter: http://www.twitter.com/codingmadeeasy And bbm: 763B6529
Views: 8359 CodingMadeEasy
3D Deathmatch Game (08/04/2016) | OpenGL C++
 
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Added sounds and proper view models. Starting to feel like a proper engine now.
Views: 29638 Hugh Nixon
3D Game Engine Development [1] - Basic Test
 
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C++: Game logic SFML: Window and Input OpenGL: Graphics
Views: 1255 hebronsawyers
Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
 
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This video is part #1 of a new series where I construct a 3D graphics engine from scratch. I start at the beginning, setting up the project, then discuss vertices and triangles. Next a description of how 3D coordinates are converted into on-screen 2D coordinates using a projection matrix. This results in seeing a cube being rotated in 2-axis and translated. Source: https://github.com/OneLoneCoder/videos/blob/master/OneLoneCoder_olcEngine3D_Part1.cpp https://patreon.com/javidx9 https://discord.gg/WhwHUMV Blog: http://www.onelonecoder.com Twitter: @javidx9 Twitch: javidx9
Views: 166876 javidx9
Using Modern OpenGL in C++
 
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Patreon ► https://patreon.com/thecherno Twitter ► https://twitter.com/thecherno Instagram ► https://instagram.com/thecherno Discord ► https://thecherno.com/discord Series Playlist ► https://thecherno.com/opengl GLEW ► http://glew.sourceforge.net/ In this video we're going to be loading all of the OpenGL functions that are accessible to us from our GPU drivers, using a library called GLEW. This will allow us to use the modern functionality of OpenGL in our application. Thank you to the following Patreon supporters: - Samuel Egger - Dominic Pace - Kevin Gregory Agwaze - Sébastien Bervoets - Tobias Humig Gear I use: ----------------- BEST laptop for programming! ► http://geni.us/pakTES My FAVOURITE keyboard for programming! ► http://geni.us/zNhB FAVOURITE monitors for programming! ► http://geni.us/Ig6KBq MAIN Camera ► http://geni.us/t6xyDRO MAIN Lens ► http://geni.us/xGoDWT Second Camera ► http://geni.us/CYUQ Microphone ► http://geni.us/wqO6g7K
Views: 83411 TheChernoProject
C++ SFML [MAKE A RPG] Game Design Lesson 20 [Item Shop]
 
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Watch the FULL PLAYLIST: https://www.youtube.com/watch?v=6tXhETE7Whw&list=PLx2OWCj5oxNMf0g1ggEzcboCzdYYFuXF6 Download SFML: https://www.sfml-dev.org/download.php Official SFML Documentation: https://www.sfml-dev.org/tutorials/2.5/ If you want to support my poverty, me love you long time https://paypal.me/bluevideogame Coupon for my Udemy Course – How to Make Katamari Damacy in Unity https://www.udemy.com/make-a-katamari-style-sticky-ball-game-in-unity/?couponCode=RPGLINK
Views: 1190 David Dolynny
SFML 05 What Is Patching?
 
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Introduction to Patching on the SmartFade ML For more information visit us at https://www.etcconnect.com or... join a conversation at https://community.etcconnect.com For emergency technical assistance contact ETC Technical Services @: 1.800.688.4116 in the US +44 (0)20 8896 1000 in Europe (+852) 2799 1220 in Asia Visualization software is provided by Capture: http://capturesweden.com
Views: 17606 ETCVideoLibrary
C++ SFML [MAKE A RPG] Game Design Lesson 1 [Series Introduction]
 
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Watch the FULL PLAYLIST: https://www.youtube.com/watch?v=6tXhETE7Whw&list=PLx2OWCj5oxNMf0g1ggEzcboCzdYYFuXF6 Download SFML: https://www.sfml-dev.org/download.php Official SFML Documentation: https://www.sfml-dev.org/tutorials/2.5/ If you want to support my poverty, me love you long time https://paypal.me/bluevideogame Coupon for my Udemy Course – How to Make Katamari Damacy in Unity https://www.udemy.com/make-a-katamari-style-sticky-ball-game-in-unity/?couponCode=RPGLINK
Views: 28099 David Dolynny
Getting Started with OpenGL using GLFW [C++]
 
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Discover how to use GLFW and OpenGL to draw and animate 2D shapes in C++! ------------------------ Source Code available at https://github.com/introtocomputerscience/OpenGLExampleGLFW Check out GLFW at http://www.glfw.org/ GLFW Documentation http://www.glfw.org/docs/latest/window_guide.html linmath.h available at https://github.com/glfw/glfw/blob/master/deps/linmath.h Visual Studio Community: https://www.visualstudio.com/vs/ ------------------------ ►GitHub : https://github.com/introtocomputerscience ►Website : http://introtocomputerscience.com ►Twitter : https://twitter.com/introtocs ►Twitter : https://twitter.com/introtocs ►Twitch : https://www.twitch.tv/rawrspace ►Facebook: https://fb.me/introtocs ►Google+: https://google.com/+introtocomputerscience ►GitHub : https://github.com/introtocomputerscience ►Website : http://introtocomputerscience.com ►Discord : https://discord.gg/9HCJsQR
SFML - Easy Setup With VS Code (C++ Tutorial)
 
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How to setup SFML on Windows, macOS and Linux using a Visual Studio Code boilerplate. TABLE OF CONTENTS: 0:40 SFML installation on Windows 4:02 SFML installation on macOS 5:35 SFML installation on Linux #SFML #CPP #GameDev Blog: https://samulinatri.com/blog/sfml-easy-setup-vscode-cpp-tutorial/ REPOSITORY An SFML 2.5.1 configuration & C++17 build environment for Visual Studio Code: https://github.com/andrew-r-king/sfml-vscode-boilerplate I have written a beginner book on how to use the Django web framework: https://leanpub.com/django-the-easy-way Web: https://SamuliNatri.com Github: https://github.com/SamuliNatri Twitter: https://twitter.com/SamuliNatri Facebook: https://www.facebook.com/NatriSamuli
Views: 1219 Samuli Natri
C++ Tutorial 2D Platformer Video Game Part 4 | SFML Keyboard Events
 
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Part 4 of the C++ 2D platformer video game tutorial series. Learning how to use SFML keyboard events with Martian Marty.
Views: 2472 codergopher
C++ SFML [MAKE A RPG] Game Design Lesson 1.5 [Mac, Xcode, Installation]
 
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Watch the FULL PLAYLIST: https://www.youtube.com/watch?v=6tXhETE7Whw&list=PLx2OWCj5oxNMf0g1ggEzcboCzdYYFuXF6 Download SFML: https://www.sfml-dev.org/download.php Official SFML Documentation: https://www.sfml-dev.org/tutorials/2.5/ If you want to support my poverty, me love you long time https://paypal.me/bluevideogame Coupon for my Udemy Course – How to Make Katamari Damacy in Unity https://www.udemy.com/make-a-katamari-style-sticky-ball-game-in-unity/?couponCode=RPGLINK
Views: 9643 David Dolynny
SFML 20140925 Introduction to ScalaNLP Epic
 
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David Hall (PhD student, UC Berkeley) talks at SF Machine Learning meetup on 2014-09-25. ---- see note below: Note: AUDIO starts at time 2:20. (I almost had another completely silent movie.)
Views: 227 tube19880

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